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Re: [pygame] 3D engine ?
> I'm a hard OpenGL fan, but you can't compare the new versions of DX to the
> old ones.
And i think that's another caveats :-(
I remember that i have optimized a prog for directx 3 and it was not
longer optimized for the 4 or 5 (is there was a 4 ?). I must restart
all...; the new way of optimization was strangely more OpenGL-like...
> Especially Direct3D was really hard to use when it first came
> out, but things have radically changed over the years (to better, for
> once). So SDL/Pygame should use what is *best* on Windows in order to gain
> max speed and best hardware support.
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