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Re: [pygame] bugs in pygame.draw.circle






On Wed, 26 Sep 2001, David Clark wrote:

> Doug Partridge writes:
>  > 
>  > I've found what I believe are bugs in pygame.draw.circle.
> 
> I don't see this behavoir here. The following script runs without
> error and produces the expected output:
> 

... snip ...

> >>> retval = pygame.draw.circle(screen, (255, 255, 255), (100, 100), 50, 2)

... snip ...

try using a radius of 0, (filled circle). I would test your code but I am
a work and don't have python here.



Doug Partridge

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