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Re: [pygame] A simple OpenGL pygame alpha blending example
Nice demo. On my machine, one of the WAV files I selected was rather
warped (Homer Simpson sounds like a robotic chipmunk (playback at too
high a frequency)). Otherwise no problems.
Good summary of why we're (PyOpenGL's) stalled :) . If I recall
correctly, Rene (or maybe even Tarn?) already checked in the patch you
sent, but the CVS repository is currently about 75% through patching for
the latest SWIG (I can't recall of the top of my head what bugs were
still lingering, there weren't many, but I seem to recall at least one
being big), so no way for me to do a fixed release at the moment.
If some C programmers from PyGame are interested in helping out with
PyOpenGL maintenance, feel free to contact me :) .
However, in the meantime, I've checked in this fix, so we should be okay
the next time a release is done. (Test cases are very helpful :) ).
Enjoy,
Mike
Andy Sy wrote:
...
> Note that the ancient downloadable PyOpenGL 2.0.44
> zipfile has a vertex array bug which I had to fix by
> getting a specific version of Swig and recompiling
> PyOpenGL. Details are in an old message I posted to
> the PyOpenGL list and I can repost them here if needed.
>
> NOTE: Without this fix, the program below will give
> a cryptic OpenGL error. I've reported this problem
> in the PyOpenGL mailing list a few months but they
> don't seem to have fixed it yet - I think they want to
> fix everything by making PyOpenGL work with the latest
> Swig specs but do not have enough manpower to do so
> right now.
...
_______________________________________
Mike C. Fletcher
Designer, VR Plumber, Coder
http://members.rogers.com/mcfletch/
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