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Re: [pygame] A simple OpenGL pygame alpha blending example



There were a few people who stepped up saying that would be a good thing 
when I did a call for volunteers a few months ago, but as of yet, no OS 
X work that I'm aware of.  Since I don't have a Mac at all (though I've 
been dreaming of a TiBook ever since my friend picked one up), it's not 
something I can fix.

I don't suppose you happen to have a more detailed description of what 
failed and where on hand?  Would be helpful to that that information in 
the bug-tracker so that if I can rope someone into doing a few hours 
work all they need to do is look at a fully-described error report and 
fix the problem, rather than needing to muck about finding the problem 
first and finding people to contact about the problem (for testing, more 
info, etceteras).  (It's a psychological thing, I can point to the one 
outstanding task and say "Really, all I need from you is one little fix 
for one little bug, that one, right there.  See, it's so tiny, won't 
take but a minute, all the information is right there, and if you enjoy 
that, then we'll talk about a long-term commitment :o) .")

(BTW: for those who caught it, yes, I was wrong when I said Rene or Tarn 
had checked in the other fix, I checked it in between writing those two 
paragraphs).

TiBook donations cheerfully accepted ;) ,
Mike

Bob Ippolito wrote:
> It would make my day if a new version of the PyOpenGL source came out 
> that compiled for OS X without pulling teeth.  GCC dies during part of 
> the process without good reason (both the 10.1 gcc and 10.2 gcc), I had 
> to do stuff manually.. *shudder*.
> 
> -bob
> 
> On Thursday, September 26, 2002, at 11:57 AM, Mike C. Fletcher wrote:
> 
>> Nice demo.  On my machine, one of the WAV files I selected was rather 
>> warped (Homer Simpson sounds like a robotic chipmunk (playback at too 
>> high a frequency)).  Otherwise no problems.
>>
>> Good summary of why we're (PyOpenGL's) stalled :) .  If I recall 
>> correctly, Rene (or maybe even Tarn?) already checked in the patch you 
>> sent, but the CVS repository is currently about 75% through patching 
>> for the latest SWIG (I can't recall of the top of my head what bugs 
>> were still lingering, there weren't many, but I seem to recall at 
>> least one being big), so no way for me to do a fixed release at the 
>> moment.
>>
>> If some C programmers from PyGame are interested in helping out with 
>> PyOpenGL maintenance, feel free to contact me :) .
>>
>> However, in the meantime, I've checked in this fix, so we should be 
>> okay the next time a release is done.  (Test cases are very helpful :) ).
>>
>> Enjoy,
>> Mike
> 
> 
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> 

-- 
_______________________________________
   Mike C. Fletcher
   Designer, VR Plumber, Coder
   http://members.rogers.com/mcfletch/


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