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Re: [pygame] some surfarray questions...



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> My ultimate goal here is to make a color selector box, kind of like you
> might see in the GIMP.  I have one that works, but it is pretty slow
> when you change which hue you want to use. (it basically goes through
> a surface and does set_at everywhere)

It is not Pygame-specific, in fact it uses Tkinter, but there is a nice
selector in the source package, directory Tools/pynche .


- --
"Every time I think stupid thoughts like, "I'll bet I could do this in
C++," I get out my copy of Scott Meyers' "Effecive C++," and I'm quickly
reminded why it's better to stick with Python."  Mike on comp.lang.python

Nicola Larosa - nico@tekNico.net
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