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Re: [pygame] Fastest (x,y) distance calculation



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[Zak Arntson]:
> [...]
> I investigated BSP trees, but it looks like it would be difficult to
> maintain them on the fly for a large number of moving objects. For the
> static Temples, it's no problem. But I eventually want to have up to 100
> (or more, if I can optimize properly) moving objects that each know who
> the nearest object is.
>
> Or are BSP trees the way to go?
> [...]

You could try building a Voronoi map. That way you only have to store a convex 
polygonal region for each temple, and find the polygon in which the object is 
contained.

[]s,

- -- 
Fábio "ctg \pi" Dias Moreira
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