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Re: [pygame] Fastest (x,y) distance calculation
Zak Arntson <zak@harlekin-maus.com>:
>
[snip]
> I investigated BSP trees, but it looks like it would be difficult to
> maintain them on the fly for a large number of moving objects. For the
> static Temples, it's no problem. But I eventually want to have up to 100
> (or more, if I can optimize properly) moving objects that each know who
> the nearest object is.
>
> Or are BSP trees the way to go?
Here is a discussion of some other spatial structures:
http://citeseer.nj.nec.com/rigaux99spatial.html
There are also lots of approximate methods for finding the nearest
neighbour efficiently.
--
Magnus Lie Hetland "In this house we obey the laws of
http://hetland.org thermodynamics!" Homer Simpson