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[pygame] Getting 1.6 Ready
- To: pygame-users@seul.org
- Subject: [pygame] Getting 1.6 Ready
- From: Pete Shinners <pete@shinners.org>
- Date: Sat, 27 Sep 2003 08:13:44 -0700
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- Delivered-to: pygame-users@seul.org
- Delivery-date: Sat, 27 Sep 2003 11:18:11 -0400
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I'm getting pygame 1.6 ready for release next week (if all
goes well). Originally 1.5.6 was going to be a quick
release, but a few things took cuts in line (namely two
SolarWolf releases).
The good news is 1.6 has a lot of bug fixes since 1.5.6. Not
much in the feature department, so this is really just a
stabilizing release for what should be the next solid 1.6
release for awhile.
After 1.6 we will be changing the release policy a bit. we
will be sticking to major 'tenths' release numbers, which
will be considered the "stable" releases ready for end
users. Alongside that i'll be keeping dated snapshots. I
figure anyone on this mailing list will be following those
releases. I'll be creating windows binaries and perhaps even
get our own DEB packages back online for these "developer"
packages.
Here is a changelog summary since 1.5.6 release, way back in
mid-June.
* Big fixes to system font finding on Win and Unix
* Filled circle drawing cleanup
* Surface.set_at() obeys the clip area
* Fix colors when saving OpenGL screenshots
* Add new GL_STEREO and GL_MULTISAMPLEx flags from SDL
* Enabled JOYHAT_RIGHT events
and finally, today
* Fix reading from file objects
oh, and my new Pygame Introduction for Python programmers
has been added to the documentation,
http://www.pygame.org/docs/tut/intro/intro.html
unfortunately the one thing that never materialized was
system font finding code for mac osx. as the new solarwolf
makes extensive use of SysFont, i was able to actually test
it all out. Unix and Windows are now well supported for
finding ttf fonts on the system. The calls for osx are still
allowed, you just get the "default" pygame font returned for
any arguments. i'd still love for this code to appear :]
also note that pygame-1.6 will be the last pygame release to
maintain "pre-2.0" python support. i wanted to get one more
big 'stable' package out to support the older system. soon
after release you will start seeing 'developer' packages
that have the internal cruft removed from pygame.
(we may likely drop "pre-2.2" support actually)
anyways, you've got a few more days to remind me of other
things i forgot we wanted in pygame-1.6