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Re: [pygame] Pygame, clock.ticks() and 42
Congratulations, you've found the answer to Life, the Universe, and Everything...
now you just need to find out The Question.
Seriously, though, is this a Douglas Adams joke embedded in the function call, or something?
On 9/3/05, Richard Jones <
richardjones@xxxxxxxxxxxxxxxx> wrote:I've just put up my team's final submission for PyWeek:
http://www.mechanicalcat.net/tech/PyWeek/1/entrants/Uberteam
During final testing, we noticed something very odd: setting the Clock.ticks
()
value to 42 (or more) results in 100% CPU utilisation on my computer. 41
barely loads the system (ie. about 5-10% CPU). 42 is evil. This is just in
the title screen with no animation going on, nothing fancy. No music playing.
Weird, huh?
PyGame 1.7.1, PyOpenGL 2.0.1.08, Python2.4.1, Ubuntu Linux, SDL 1.2.7
Richard
--
Andrew Ulysses Baker
"failrate"