[Author Prev][Author Next][Thread Prev][Thread Next][Author Index][Thread Index]
[pygame] fade out surfaces
- To: pygame-users@xxxxxxxx
- Subject: [pygame] fade out surfaces
- From: Luke Miller <dodgyville@xxxxxxxxx>
- Date: Sat, 10 Sep 2005 08:03:53 +1000
- Delivered-to: archiver@seul.org
- Delivered-to: pygame-users-outgoing@seul.org
- Delivered-to: pygame-users@seul.org
- Delivery-date: Fri, 09 Sep 2005 18:04:05 -0400
- Domainkey-signature: a=rsa-sha1; q=dns; c=nofws; s=beta; d=gmail.com; h=received:message-id:date:from:reply-to:to:subject:mime-version:content-type:content-transfer-encoding:content-disposition; b=C7x+61Hhih9huvgvXTjWSGN76qoK1V/00FKEs2reMvm3Q8+MTeCRB3c1Ao3s90e4ulls+kmZ12ELWazL4KQ9nftM+lSOSlYMOHZEOpBYSxz3bmTXbgjCShIKSmO1bCLPfo0f2BbJbYKBfP20cWmhvZXd04NJYWy2mF10YoaWRfk=
- Reply-to: pygame-users@xxxxxxxx
- Sender: owner-pygame-users@xxxxxxxx
Hello!
Is there an easy way to fade out a surface that uses per pixel alpha?
Luke