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Re: [pygame] py2exe
Kris,
Yep. It tells me the same list of modules -('AppKit', 'Foundation',
'Numeric', 'OpenGL.GL', 'objc', 'pygame.movie',
'pygame.movieext', 'pygame.overlay') - is missing.
I can still run the .exe, and on this very simple example, it doesn't
seem to *matter* that those modules are missing. But shouldn't I be
concerned, regardless? Wouldn't there be some situations where those
modules WOULD matter, or if not, why raise an error over them? Some of
them sound like they could be important.
How can I force it to include them? Can I? Does anyone know?
Thanks,
Denise
On 9/18/05, Kris Schnee <kschnee@xxxxxxxxxx> wrote:
> D. Hartley wrote:
> > Hello, everyone!
> >
> > Has anyone used py2exe with pygame games? I have managed to get it
>
> These are my own notes on the subject:
>
> In the main Python directory, run:
>
> python setup.py py2exe
>
> Where setup.py consists of:
>
> # setup.py
> from distutils.core import setup
> import py2exe
> setup(console=["MyProgram.py"])
>
> And where all your .py files are in the main Python directory itself.
>
> Mysterious errors I've seen:
> -On running Py2exe, "The following modules appear to be missing:
> Foundation, dotblas, objc." These don't seem to matter; I think they're
> only used on Macs. Solution: Ignore.
> -Run-time error: Invalid Tcl version, eg: "Version conflict -- have 8.4,
> need 8.3." In this case the user had a programming language called Ruby
> installed, which apparently jam's Tkinter, Python's version of/interface
> to Tk, an interface system. (By the way, Python's IDE, IDLE, is itself
> written in Tkinter, which can cause annoying problems in itself when
> working with Tkinter.) Solution: Delete Ruby.
> -Run-time error: Something about fonts. Voodoo solution: Find
> "FREESANSBOLD.TTF" in your Windows directory and copy it into the dist
> directory.
> -Run-time error: Segmentation fault involving Pygame's "sndarray.pyc."
> Solution: Destroy Python's "dist" and "build" directories, which
> probably are being used to load all sorts of gunk from other programs
> you've written into this EXE and somehow interfering with it.
> -Run-time error: Can't load file. If you have media like graphics and
> music, make sure they're all there in the dist directory with whatever
> directory structure you tested the program in.
>
> -----
>
> I don't use any fancy setup.py for Pygame projects. I just build the
> EXE, then transfer any relevant media files to the Dist directory manually.
>
> Have you tried building a minimal Pygame program (eg. "import pygame;
> pygame.init(); print "Foo!") into an EXE?
>
> Kris
>
>