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Re: [pygame] py2exe



Bob,

Thanks for that, it's very helpful! What if you legitimately had
modules you needed to include but py2exe didn't detect them?

~Denise


On 9/18/05, Bob Ippolito <bob@xxxxxxxxxx> wrote:
> py2exe missing modules warnings are usually spurious.  Ignore then
> unless your application doesn't work.
> 
> This is why py2app doesn't bother reporting about "missing modules"
> because it's almost never a legitimate error.
> 
> -bob
> 
> On Sep 18, 2005, at 10:26 PM, D. Hartley wrote:
> 
> > Kris,
> >
> > Yep. It tells me the same list of modules -('AppKit', 'Foundation',
> > 'Numeric', 'OpenGL.GL', 'objc', 'pygame.movie',
> >  'pygame.movieext', 'pygame.overlay') - is missing.
> >
> > I can still run the .exe, and on this very simple example, it doesn't
> > seem to *matter* that those modules are missing.  But shouldn't I be
> > concerned, regardless? Wouldn't there be some situations where those
> > modules WOULD matter, or if not, why raise an error over them? Some of
> > them sound like they could be important.
> >
> > How can I force it to include them? Can I? Does anyone know?
> >
> > Thanks,
> > Denise
> >
> >
> >
> > On 9/18/05, Kris Schnee <kschnee@xxxxxxxxxx> wrote:
> >
> >> D. Hartley wrote:
> >>
> >>> Hello, everyone!
> >>>
> >>> Has anyone used py2exe with pygame games? I have managed to get it
> >>>
> >>
> >> These are my own notes on the subject:
> >>
> >> In the main Python directory, run:
> >>
> >> python setup.py py2exe
> >>
> >> Where setup.py consists of:
> >>
> >> # setup.py
> >> from distutils.core import setup
> >> import py2exe
> >> setup(console=["MyProgram.py"])
> >>
> >> And where all your .py files are in the main Python directory itself.
> >>
> >> Mysterious errors I've seen:
> >> -On running Py2exe, "The following modules appear to be missing:
> >> Foundation, dotblas, objc." These don't seem to matter; I think
> >> they're
> >> only used on Macs. Solution: Ignore.
> >> -Run-time error: Invalid Tcl version, eg: "Version conflict --
> >> have 8.4,
> >> need 8.3." In this case the user had a programming language called
> >> Ruby
> >> installed, which apparently jam's Tkinter, Python's version of/
> >> interface
> >> to Tk, an interface system. (By the way, Python's IDE, IDLE, is
> >> itself
> >> written in Tkinter, which can cause annoying problems in itself when
> >> working with Tkinter.) Solution: Delete Ruby.
> >> -Run-time error: Something about fonts. Voodoo solution: Find
> >> "FREESANSBOLD.TTF" in your Windows directory and copy it into the
> >> dist
> >> directory.
> >> -Run-time error: Segmentation fault involving Pygame's
> >> "sndarray.pyc."
> >> Solution: Destroy Python's "dist" and "build" directories, which
> >> probably are being used to load all sorts of gunk from other programs
> >> you've written into this EXE and somehow interfering with it.
> >> -Run-time error: Can't load file. If you have media like graphics and
> >> music, make sure they're all there in the dist directory with
> >> whatever
> >> directory structure you tested the program in.
> >>
> >> -----
> >>
> >> I don't use any fancy setup.py for Pygame projects. I just build the
> >> EXE, then transfer any relevant media files to the Dist directory
> >> manually.
> >>
> >> Have you tried building a minimal Pygame program (eg. "import pygame;
> >> pygame.init(); print "Foo!") into an EXE?
> >>
> >> Kris
> >>
> >>
> >
> 
>