Kris,
Yep. It tells me the same list of modules -('AppKit', 'Foundation',
'Numeric', 'OpenGL.GL', 'objc', 'pygame.movie',
'pygame.movieext', 'pygame.overlay') - is missing.
I can still run the .exe, and on this very simple example, it
doesn't
seem to *matter* that those modules are missing. But shouldn't I be
concerned, regardless? Wouldn't there be some situations where those
modules WOULD matter, or if not, why raise an error over them?
Some of
them sound like they could be important.
How can I force it to include them? Can I? Does anyone know?
Thanks,
Denise
On 9/18/05, Kris Schnee <kschnee@xxxxxxxxxx> wrote:
D. Hartley wrote:
Hello, everyone!
Has anyone used py2exe with pygame games? I have managed to get it
These are my own notes on the subject:
In the main Python directory, run:
python setup.py py2exe
Where setup.py consists of:
# setup.py
from distutils.core import setup
import py2exe
setup(console=["MyProgram.py"])
And where all your .py files are in the main Python directory
itself.
Mysterious errors I've seen:
-On running Py2exe, "The following modules appear to be missing:
Foundation, dotblas, objc." These don't seem to matter; I think
they're
only used on Macs. Solution: Ignore.
-Run-time error: Invalid Tcl version, eg: "Version conflict --
have 8.4,
need 8.3." In this case the user had a programming language called
Ruby
installed, which apparently jam's Tkinter, Python's version of/
interface
to Tk, an interface system. (By the way, Python's IDE, IDLE, is
itself
written in Tkinter, which can cause annoying problems in itself
when
working with Tkinter.) Solution: Delete Ruby.
-Run-time error: Something about fonts. Voodoo solution: Find
"FREESANSBOLD.TTF" in your Windows directory and copy it into the
dist
directory.
-Run-time error: Segmentation fault involving Pygame's
"sndarray.pyc."
Solution: Destroy Python's "dist" and "build" directories, which
probably are being used to load all sorts of gunk from other
programs
you've written into this EXE and somehow interfering with it.
-Run-time error: Can't load file. If you have media like
graphics and
music, make sure they're all there in the dist directory with
whatever
directory structure you tested the program in.
-----
I don't use any fancy setup.py for Pygame projects. I just build
the
EXE, then transfer any relevant media files to the Dist directory
manually.
Have you tried building a minimal Pygame program (eg. "import
pygame;
pygame.init(); print "Foo!") into an EXE?
Kris