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Re: [pygame] vector class
Hi everybody
Some time ago, here on the mailinglist it has been discussed about 2D
vector classes and theirs implementations. It turned out, that to make a
fast vector class there are some tricks, which where discribed in
various emails. Did someone try to put all these optimization into one
vector class that would be possibly the fastest?
The other question that I have is: Becaues a vector class is needed for
many games and other things too, why not put a fast vector class written
in C into the pygame package and wrap it? (perhaps 3D vectors, matrices
and quaternions too)
Perhaps you will say, there is numeric for that, but if you include
that, then you already depend on that module and I'm not sure if it
would be as fast.
Or might that not be such a good idea?
~DR0ID