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Re: [pygame] IronPython for Game Dev?



On Thursday 14 September 2006 18:47, Simon Wittber wrote:
> I've just upgraded my workstation to Edgy Eft, and am now able to run
> IronPython 1.0.
>
> I ran /usr/lib/python2.4/test/pystone.py and consistently get between
> 50-53000 pystones.
>
> CPython (2.4) gives me a max of 39000 pystones.
>
> This kind of performance gain would be very handy for our games! Is
> anyone else considering using IronPython for gaming? I know there is
> an OpenGL lib for mono, but haven't found any SDL libs yet...

Keep an eye on ctypes for IronPython from back in June:

http://lists.ironpython.com/pipermail/users-ironpython.com/2006-June/002500.html

There's a bit more found by google.

If it works you could run pygame-ctypes right now, and opengl if you're 
willing to play bleeding-edge...


    Richard