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Re: [pygame] win32ui?



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Or rather, I can tell it's building a set of 96 drawing lists using a font, but it's using this mysterious win32ui module to get the "drawing context," which apparently has to be of type "long." It doesn't accept pygame or the screen-surface or a Pygame-loaded font object as the "drawing context," so it's opaque to me.

I'm able to get OpenGL to draw rectangles on the screen in ortho mode, but can't get text to display since I can't load a font in the manner that seems to be needed.

Kris

You could try installing the pythonwin module to see if that helps,
but it seems (to me, though I have no pyOpenGL experience) that you shouldn't need to use win32ui to do this.
Otherwise, how are all those linuxers getting OpenGL fonts? :D
Good luck,
-Luke