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Re: [pygame] [OpenGL] Text, Transparency and Lists



On Sunday 17 September 2006 11:31, Kris Schnee wrote:
> I've put the latest code at:
> http://kschnee.xepher.net/code/scurvy.py

Looks like you've enabled blending without specifying a blend function. You'll 
want something like:

   glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)

This indicates to use the texture's alpha channel for the texture imagea and 
the opposite (one minus) for the ground image.


     Richard