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Re: [pygame] Problems with certain fonts in PyWeek3 entries



On 9/14/06, Greg Ewing <greg.ewing@xxxxxxxxxxxxxxxx> wrote:
PyGame seems unable to handle certain fonts on my
MacOSX system. I've noticed this with a couple of
the PyWeek 3 entries. The symptom is that anything
rendered in the font comes out as nothing but a
series of missing-character symbols.

One of these games is Typus Pocus, which contains
a font called MagicSchoolOne.ttf that exhibits this
problem. Another is Team_Cloudy's entry (Echo the
Robot) with fonts axaxax.ttf and goodtime.ttf.
The fonts display fine when opened with Font Book.

Has anyone else had a problem like this? Any
idea what could be done about it?

I'm using MacOSX 10.4, Python 2.3 or 2.4,
PyGame 1.7.1, SDL_ttf 2.0.8, Freetype 2.2.1.

While developing Typus Pocus we experienced that same problem when one of our testers was using pygame-1.8.0pre on OSX. He downgraded to 1.7 and the problem disappeared, so we just assumed it had something to do with 1.8.0pre

Hope this helps
--
alecu