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Re: [pygame] How come when running games with pygame it takes a load of cpu?
On Sun, 9 Sep 2007, Lamonte Harris wrote:
> self.clock.tick(60) to self.clock.tick(10) Actually is working out quiet
> well thanks :). Learned something new.
It's important to note that above a certain threshold clock.tick() will
busy-wait (ie. consume CPU) to get the timing correct because the clocks
available aren't capable of very precise timing.
Richard