On 9/11/07, *Lamonte Harris* <pyth0nc0d3r@xxxxxxxxx
<mailto:pyth0nc0d3r@xxxxxxxxx>> wrote:
Tell me what you think: http://cleanscript.com/Map/main3.py
On 9/11/07, *Lamonte Harris* < pyth0nc0d3r@xxxxxxxxx
<mailto:pyth0nc0d3r@xxxxxxxxx>> wrote:
Thanks :) works like a charm :P.
On 9/11/07, *Luke Paireepinart* <rabidpoobear@xxxxxxxxx
<mailto:rabidpoobear@xxxxxxxxx>> wrote:
Lamonte Harris wrote:
> See I got this png file w/ a white BG :( is it possible
to make the
> white in the BG of the image transparent?
Of course - look into the setcolorkey method of
surfaces. You'd just
set the color key to white.
255 blue is more common as a colorkey, since white is much
more common
as a color, but it will work just fine in this case since
there's no
white in the sprites themselves, just in the backgrounds.
Fluorescent green works too.
I realize your problem has been solved, but if you want to make your
code a bit smaller, you could do the colorkey thing with a paint
program and save to alpha channel. Call with '
pygame.image.load("file").convert_alpha()'.