[
Author Prev
][
Author Next
][
Thread Prev
][
Thread Next
][
Author Index
][
Thread Index
]
Re: [pygame] where is tick_busy_loop?
To
:
pygame-users@xxxxxxxx
Subject
: Re: [pygame] where is tick_busy_loop?
From
: "René Dudfield" <
renesd@xxxxxxxxx
>
Date
: Wed, 12 Sep 2007 16:31:17 +1000
Delivered-to
:
archiver@xxxxxxxx
Delivered-to
:
pygame-users-outgoing@xxxxxxxx
Delivered-to
:
pygame-users@xxxxxxxx
Delivery-date
: Wed, 12 Sep 2007 02:31:25 -0400
Dkim-signature
: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=beta; h=domainkey-signature:received:received:message-id:date:from:to:subject:in-reply-to:mime-version:content-type:references; bh=/L3SyCXRFFwnSLQScWXAjyRzIVxUzIhRJYhltHuWJj0=; b=GAOEXpARAAn0YAmFuqn3trspvoFN4ocm9vtwe/YO5oMsx1/QeR6Gu1wdQrUkmD9YAS9T0y8qg1/a2J+zQL4gZvFhLTZpEVMljyfAw3vxgdDuxna16ARWOnSYyHUQZDa8v4PHmYMrd/dXBLmZw372nZImCIM7t2+7ib7SQMUjYmw=
Domainkey-signature
: a=rsa-sha1; c=nofws; d=gmail.com; s=beta; h=received:message-id:date:from:to:subject:in-reply-to:mime-version:content-type:references; b=BM+OsTirvTVTeplfEqkCZ5+2uYMXiHLR/7HJ7LQoizXBagk0Fayjg4nDfanYQKVf7+bRPoLVH3r+Wgn2wc8uNP8FIah8Na4HsghsA2tJ8KVpd4+OJ3GQBJzEWioQMnoxeb7eA9FONpABHsjLmdv4uGHSyCf6xOQKJ8Ij4q7i2/Y=
In-reply-to
: <
46E785D9.2070006@xxxxxxxxxxxx
>
References
: <
734970.18353.qm@xxxxxxxxxxxxxxxxxxxxxxxxxxx
> <
46E785D9.2070006@xxxxxxxxxxxx
>
Reply-to
:
pygame-users@xxxxxxxx
Sender
:
owner-pygame-users@xxxxxxxx
One other thing...
On recent linux boxes the accuracy is likely to be pretty good. It's mainly bad on old win95/98 style machines.
On 9/12/07,
Joan Planas Illas
<
joan.planas@xxxxxxxxxxxx
> wrote:
Ok, all clear now, thanks Jason.
References
:
Re: [pygame] where is tick_busy_loop?
From:
Jason Marshall
Re: [pygame] where is tick_busy_loop?
From:
Joan Planas Illas
Prev by Author:
Re: [pygame] Events and modifiers (Re: collidepoint)
Next by Author:
Re: [pygame] setup/config patch
Previous by thread:
Re: [pygame] where is tick_busy_loop?
Next by thread:
Re: [pygame] refresh problem
Index(es):
Author
Thread