so I have been able to write pygame.Rect rectangles into rect-type
lists. but now I'm trying to delete unwanted rectangles that are
printed to the screen.
when I draw one at a time, I can only delete the last drawn
rectangle before deleting the previous ones. I want to be able to
delete any rectangle at any time without problems. I've come close
but have run into a wall.
below is the "deleting rect" section. if anyone needs more then
what's provided i can provide it upon request.
thanks in advance.
[code]
if event.button == 3:
mousexTEMP, mouseyTEMP =
pygame.mouse.get_pos()
for i in range(0, len(rect)):
if rect[i].collidepoint
(mousexTEMP, mouseyTEMP):
del rect[i]
numRect -= 1
[/code]