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Re: [pygame] Good code for text wrapping?



oops, I also forgot...
- CSS3 and CSS4 support.
- a pony.


On Mon, Sep 22, 2008 at 2:32 PM, Hugo Arts <hugo.yoshi@xxxxxxxxx> wrote:
> LaTeX support ;-)
>
> On Sun, Sep 21, 2008 at 9:18 PM, René Dudfield <renesd@xxxxxxxxx> wrote:
>>
>> awesome :)
>>
>>
>> yeah, maybe some text layout code would be a useful addition to
>> pygame.font ?  Or even as a separate download.
>>
>>
>>
>> Shall we start by making an ultimate list of features, or use cases...
>>
>> - aligning text, left, right, center etc.
>> - vertical alignment... top, bottom, center.
>> - justify text.
>> - breaking words (word-break), so it can add a long word like
>> "complexifcation" as "complexif-\ncation"
>> - splitting text up into 'pages',
>>    - different sized pages or Rects could be useful too.
>> - scrolling text.
>> - selecting text.  Based on mouse click, which letter and word does it
>> collide with?
>> - each part of text having a separate font/attributes.  So you can
>> then do words with bold, italics etc.
>> - letter spacing
>> - line spacing
>> - word spacing
>> - flowing around areas...
>>    - eg( place an image, and the text flows around it)
>>    - example here:  http://www.csstextwrap.com/example_for_demo.php
>> - indenting
>> - padding around text.
>> - text color
>> - text render method.
>>
>>
>>
>> Anything else?
>>
>>
>>
>>
>> On Fri, Sep 19, 2008 at 6:16 PM, Charlie Nolan <funnyman3595@xxxxxxxxx>
>> wrote:
>> > I'll happily chip in my word-wrap code, if you want it as a starting
>> > point for pygame.  It's not beautiful, but it does have a very nice
>> > property:
>> >
>> > orig_string[x] -> "".join(wrapped_string)[x]
>> >
>> > They're not always equal, because it converts some spaces to a
>> > zero-width character for alignment purposes.  (The char was originally
>> > \x00, hence strip_to_null, but that caused issues elsewhere,
>> > presumably with C strings.)
>> >
>> >
>> > http://code.google.com/p/endgame-singularity/source/browse/trunk/code/graphics/text.py?r=892
>> >
>> > -FM
>> >
>> > On 9/17/08, pymike <pymike93@xxxxxxxxx> wrote:
>> >> Yeah pygame.font needs support for \n. :P
>> >>
>> >> On Wed, Sep 17, 2008 at 2:31 PM, Charlie Nolan
>> >> <funnyman3595@xxxxxxxxx>wrote:
>> >>
>> >>> Hmm, I've written this too.  Given that it seems pretty common,
>> >>> wouldn't this be a good candidate for adding to pygame.font.Font?
>> >>>
>> >>> -FM
>> >>>
>> >>> On 9/16/08, Marius Gedminas <mgedmin@xxxxxxxx> wrote:
>> >>> > On Tue, Sep 16, 2008 at 12:11:45PM +1000, René Dudfield wrote:
>> >>> >> The cookbook has this entry, but it doesn't work with new lines.
>> >>> >> http://www.pygame.org/wiki/TextWrapping
>> >>> >>
>> >>> >> Anyone have any code like this that supports new lines?
>> >>> >
>> >>> >
>> >>> > http://mg.pov.lt/pyspacewar/trac/browser/trunk/src/pyspacewar/ui.py#L466
>> >>> >
>> >>> > Output example:
>> >>> > http://mg.pov.lt/pyspacewar/pyspacewar-help-screen.png
>> >>> >
>> >>> > It's GPL-ed, feel free to use or ask me for a licence change if
>> >>> > that's
>> >>> > not suitable.
>> >>> >
>> >>> > Marius Gedminas
>> >>> > --
>> >>> > If you are smart enough to know that you're not smart enough to be
>> >>> > an
>> >>> > Engineer, then you're in Business.
>> >>> >
>> >>>
>> >>
>> >>
>> >>
>> >> --
>> >> - pymike (http://pymike.4rensics.org/)
>> >>
>> >
>
>