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Re: [pygame] Re:
> ----- Original Message -----
> From: pymike <pymike93@xxxxxxxxx>
> To: pygame-users@xxxxxxxx
> Subject: [pygame] Re:
> Date: Sun, 28 Sep 2008 16:24:11 -0500
>
>
> Depends on your game structure, but if you're using pygame it'd be easiest
> to just go
>
> import pygame
> from pygame.locals import *
>
> paused = False
> game_is_running = True
> while game_is_running:
>
> #Set pause varaiable to True if the P key is pressed
> for e in pygame.event.get():
> if e.type == KEYDOWN and e.key == K_p:
> paused = True
>
> #Wait until the pause key is pressed again
> while paused:
> for e in pygame.event.get():
> if e.type == KEYDOWN and e.key == K_p:
> paused = False
>
> HTH
>
> On Sun, Sep 28, 2008 at 11:46 AM, yanom @linuxmail.org
> <yanom@xxxxxxxxxxxxx>wrote:
>
> > This probably seems like a dumb and obvious question, but I'm new to
> > pygame, so...
> >
> > How do I build a pause function into the game?
> >
> > =
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> --
> - pymike (http://pymike.4rensics.org/)
>
thanks
=
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