Hi all,
I am trying to use surfarray.pixels3d() to copy a surface to an array but it doesn't seem to be working properly. If I call that function and then blit the array right back to the surface (after first clearing it) what is produced is a 90 degree rotation of the original image that is repeated a few times with a vertical offset. Also, the array generated image is missing periodic vertical strips of the original image.
If I do the exact same thing with surfarray.pixels2d() it works perfectly.
I'm wondering if there is something wrong with the 3d function or if I'm actually doing something wrong.
Thanks a lot,
mark