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[pygame] Re: Hexagonal collision detection?



Thanks for the tip, but my usage of the hexagon is not isometric
tiling. So That my not be the best for me. Plus I actually need other
shapes as well.

On Sep 15, 2:47 am, Toni Alatalo <ant...@xxxxxxxxxxxxx> wrote:
> rygoody kirjoitti:
>
> > So I just thought I'd ask, is there any class, or any functionality in
> > anything that would be more ideal for something like this?
>
> http://cocos2d.org/advertises "Support for rectangular and hexagonal
> tiled maps", have been planning to test that 'cause may also need
> hexatiles soon. Might be interesting to see how it's there, or perhaps
> use it even.  *BSD License, **Pyglet Based.*
>
> ~Toni