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Re: [pygame] Hexagonal collision detection?



On Tue, Sep 15, 2009 at 6:19 PM, Rolf Sievers <rolf.sievers@xxxxxxxx> wrote:
> John Eriksson (wmjoers) put an example for this on pygame.org
> http://www.pygame.org/project/241/
> Maybe looking at the source can help you (I never did)
>

ah cool.  That looks like it uses the color map picker approach I mentioned.