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Re: [pygame] Quit pygame



On 2010.9.30 12:01 PM, Massimo Di Stefano wrote:
I tried the following code in a standard python shell :

from pygame.locals import *
import pygame
pygame.init()
Leopard libedit detected.
(6, 0)
for event in pygame.event.get():
...     if event.type == QUIT:
...         running = False
...
pygame.event.pump()
pygame.quit()

Different note: isn't pygame.event.pump redundant here, since you're already clearing the latest events by calling pygame.event.get()?