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Re: [pygame] Re: Installing pygame on Snow Leopard 10.6.8



I think all of those are in MacPorts apart from PySDL.

Well, it looks like it's in...
https://trac.macports.org/browser/trunk/dports/python/py-SDL2/Portfile

I can't check as I'm not at a Mac just now.

The thing to check with MacPorts is that you're building with the
right variants, e.g. to use the same version of gcc, to provide the
right language bindings, etc. A lot of the time it just works, to be
fair.

Russell

On 6 September 2013 18:45, Russell E. Owen <rowen@xxxxxx> wrote:
> In article
> <CABRXM4kWgab-cprFXmKqu7s4Tz1Me=mzJOJvuwYRo9L1+OMcag@xxxxxxxxxxxxxx>,
>  Tony Cappellini <cappy2112@xxxxxxxxx>
>  wrote:
>
>> Thanks Jason
>>
>> I've run the installer, but still have the same issue during import time.
>> I'm not sure how anaconda fits in with all of this
>
> My installer that Jason suggested was built for python.org python. I
> doubt it would work with any other python, though it was worth trying.
>
> (The lack of pygame for Anaconda is probably the main reason I don't use
> Anaconda on my Mac. It is certainly a nice distribution.)
>
> Depending on what packages you need, you might find that python.org
> python suffices. You can get binary installers for numpy, scipy,
> matplotlib, pygame and PIL (some of them from the site Jason pointed to).
>
> Another option is to build pygame from source. It is some work to get
> all the prerequisites built (depending on how much of pygame you
> actually need).
>
> You could also try PySDL, which is easier to build and works with SDL 2.
>
> -- Russell
>