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Re: [school-discuss] Massive Multiplayer Worlds as Classrooms
On Tue, Nov 14, 2006 at 07:49:31PM -0700, Jamey Osborne wrote:
> As a platform for education, the possibilities offered by virtual
> worlds are enormous. The possibilities for collaboration are equally
> rich and I encourage other educators to take a look at virtual worlds
> with open eyes.
I'm one of those old-school gamer geeks (Atari 2600, Nintendo NES, etc.)
who doesn't yet 'get' Second Life.
I keep seeing articles about big business using SL as a means for holding
'virtual meetings', but still don't understand how something like SL helps
with that, or what people get out of it.
I haven't yet looked at the blog link you posted, but wondered if you could
summarize: how exactly do students and teachers benefit from a 3D virtual
environment such as SL?
I could imagine a tool kind of like this could be cool for teaching physics
or astronomy or something, but then the MMPORPG aspect of it just seems
gimmicky, and I would probably end up saying: "just give me a dedicated
learning tool for this." :^)
-bill!