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[seul-edu] Re: Kid's game engine
Hi Doug and everyone,
Why would you code a game-engine in python instead of C ?
Not that I want to start a flamewar on language,
but if you use a "generic" Graphic Lib (like SDL)
and a generic "sound Lib" (like the new OpenAL)
and an xml-data for the game format
what not just coding the engine in C (aka SPEED)
and add some python support for "customized" IA for game...
As a sidenote, you might want to give a look at this:
http://www.oreillynet.com/pub/a/network/2000/06/30/magazine/mozilla_game.html
a game done with the "mozilla" tools (aka xml, dhtml...) which is also a
way to be portable.
(found on /.)
--
jm
At 18:03 05/07/00 -0400, Doug wrote:
>I haven't mentioned this before, but a bunch of MIT students have
>become interested in developing a program based on the concept,
>"Where in Hell is Carmen Sandiego?", where users would pursue
>someone through various cultures' versions of the afterlife.
>They're working on the concept at the moment, but there isn't a
>game engine on Linux to handle it. I'm hopeful that we can
>develop a general enough engine to cover this sort of game, the
>Oregon Trail sort of game, and possibly more. I particularly
>want it to be made so that the creation of data sets (different
>games) is fairly easy for the non-programmer.
>
>Although it's been quite a while since I've done any major
>programming, I was looking at Python as the language of choice
>for such an engine. With Tkinter it's fairly easy to whip up a
>GUI, and there are nice interfaces available for SDL, ClanLib,
>Plib, Crystal Space, etc. Right now this is in the very early
>stages of forming. You can read the archives of the mailing
>list (carmen-dev@seul.org) here:
><http://www.seul.org/archives/carmen/dev/>. I'd like to see if
>we can develop something that will be very useful for the Linux
>educational community, and possibly for the Linux gaming
>community too. If you'd like to join the mailing list, just
>send a message to majordomo@seul.org with "subscribe carmen-dev"
>in the message body. If you have any interesting suggestions
>for a gaming engine such as I talked about here, please post
>them! And if you're really excited about working on this,
>contact me and we'll see what we can get going.
>
>--
>Doug Loss The art of medicine consists of amusing the
>dloss@suscom.net patient while nature cures the disease.
>(570) 326-3987 Voltaire