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Re: Airline simulator



thi wrote:

> i downloaded and looked at the distribution, briefly.  let me know when
> the user interface protocols are finalized -- will do an Emacs front end
> for it (unless someone else has already done so).

An emacs front end???  May I ask why???  :-)

Actually I think I'll write the client in Java.  Would be nice to play
with 'Doze-using friends.  Of course, a native C++/GTK/Qt client is
certainly an option.

The commands are all defined and somewhat implemented in cmdparse.cpp.

> as for suitability in seul-edu, i don't see why not.

Cool...

I'm thinking of posting to rec.travel.air to see if those guys would
have any interesting ideas to spice up the game.

But what I need right now is a really good algorithm to figure out how
many people take each flight.  It gets complicated because flights fill
up so some people will have to take their second (or third) preferred
schedule.

I have a few ideas, but I'd LOVE to have a really good algorithm person
to discuss this with.  Any takers???

Thanks for looking at it!
Micah