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edu software classification
Hi all!
While I am off the active list writers for now, sometimes I
lookup software list to find something quickly.
(Latest example:
Xplns Ver.3.0 - free astronomy simulation
To find out if it is in the list or not.
Current material presentation become to be too inconvenient as
the list grows.
Thus, my suggestion is to have several pages sorted
by different manner:
1. By category ( train, quest, simulation, database, admin ...)
2. By the name of tar-file (aaa.tar.gz, bbb.tar.bz2, ...)
3. By the suggested school subject(s) (?) (math, music, astronomy, misc)
4. By the target age (if the software is student-end)
And I think there could be a map of educational software, where
all possible kinds of it are listed. This way we will see how
many "white areas" aren't covered yet.
*
I think, that "Assorted other sites" must be on the top of the
list and advertized in more detail.
For example, SAL is not only math software, it is scientific archive.
*
I propose this kind of classification:
(by category:
1. educational
2. entertainment
3. school administration
4. development tools
1.1. demonstration (mostly movie, presentation, e-blackboard)
1.2. training (like typist trainer)
1.3. textbook/course (like electronic schoolbook)
1.4. simulation environment (like flight/market simulator
1.5. quiz
1.6. creative environment (like some 3D-meccano tools)
1.6.1. "young programmer" workbench
1.6.2. ... lots of things
1.7. quest-software
1.8. what else?
(NOTE, that edu software could be further classified by
school subject for example)
2.1-N. well-known game types
3.1. gradebook
3.2. schedule
3.3. staff/pupil/parents databases
3.4. project planner
3.-- what else?
4.1. e-schoolbook/course developer environment (lite non-progr. v. of 4.2)
4.2. universal visual dev. tools
4.3. problem/quiz dev.env./generator
4.4. backend dev. tools (like C, Perl libraries for
special tasks)
What else?
It can be also noted, that educational material is not only
software. To list a minimum, its:
a- didactic material (courseware, methodology principles);
b- software (players);
c- user (pupil/teacher manuals) documentation
d- support
(a and c are often in the same book, but having different books
for that is good idea)
(Support is often possible by teachers who already use given
methodology.)
The only mistake which could be made in creating edu software
is providing too narrow methodology principles in given
material (course+soft), because different teachers have
different views... That is why simulation/creative envs are so
popular...
*
Now I am diving into lurking mode again, but its good to hear
what do you think about it and how does it help SEUL-EDU to
carry out its tasks.
*
QZB is 1.3+4.3 in this classification, for example.
(it is still to be made...)
Sincerely yours, Roman Suzi
--
Russia * Karelia * Petrozavodsk
Wednesday, March 31, 1999 * Powered by Linux RedHat 5.1
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