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Re: Re: [seul-edu] Tuxtyping 1.5.0 Released!

I checked it out, and it seems that some of the mirrors don't have the files yet.  I know that the several of the US mirrors do, but it may take some time for the files to propogate to other sites.


-----Original Message-----
From: "Paul Sutton" <zen14920@zen.co.uk>
To: <seul-edu@seul.org>
Date: Sat, 17 May 2003 13:40:28 +0100
Subject: Re: [seul-edu] Tuxtyping 1.5.0 Released!

I just tried to download this and the link on the auto direct download page
don't work so I an error message, this happens with both Linux and windows
versions, so I will try again in a few days to see if works.

----- Original Message -----
From: "Jesse David Andrews" <jdandr2@uky.edu>
To: <tuxtype-dev@tux4kids.net>
Cc: <seul-edu@seul.org>; <schoolforge-discuss@schoolforge.net>
Sent: Saturday, May 17, 2003 5:03 AM
Subject: [seul-edu] Tuxtyping 1.5.0 Released!

> After over a year of development with no releases, we are pleased to
present Tux Typing 2 "Preview" release.  Most of the internals have been
rewritten with a focus on extensibility and internationalization.  Creating
a language pack is now as simple as creating a file for translations
(lang.po file), maybe finding a font [1], setting up how the keyboard maps
to the characters [2], and finally creating some word lists.
> There is a new style of game "Comet Zap" and the start of tutor components
with the new "Practice" mode.
> We really look forward to getting feedback about what
parents/teachers/students/kids think about the new work.  This release has a
few rough edges, but we feel that it is time to let the world see what has
been happening with Tux Typing.
> We have forums, mailing lists, and most importantly windows and linux
builds are available at http://tuxtype.sf.net
> We are already hard at work at 1.5.1 and hope to have it released soon
making it even easier for translators and users!
> Thanks,
> Jesse Andrews - jdandr2@uky.edu
> Calvin Arndt - calarndt@tux4kids.net
> and the rest of the Tux4Kids group!
> Notes:
> [1] We are using a font that has support for many languages (Dansk,
English, French, Spanish, ...)  So if the included font works with your
language, you don't need to find a new font.
> [2] for instance in the default (English) language pack, we set up the
game so if the student presses 'A' or 'a' it both works for "A".