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RE: Logo style program in 3D
> Rather than move directly through the world, perhaps action primitives
> could be presented as building blocks (locally). The player assembles
> more complicated algorithms in a graphical way then presses
> "go" for the
> turtle to start. "Primitives" could be relatively complex,
> things like:
>
> - wander around
> - meeting another turtle? <-- predicate
> - move in a specific way
> - pick up / drop stuff
> - exchange ideas (algorithms)
> - chat <-- social interaction
Well that is pretty much how LOGO works...
> An overarching goal of the game could be to cooperate w/
> another turtle
> to solve a problem, after which a different challenge or
> scenario would
> be formulated. Definitely avoid trigger-action stuff (since
> global TCP
> latency would make it suck, and the genre is already covered
> by numerous
> instances).
What do you mean by trigger-action stuff?