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Re: [tor-dev] [Discussion] 5 hops rendezvous circuit design
On 02/11/2014 04:51 PM, Roger Dingledine wrote:
> On Tue, Feb 11, 2014 at 11:55:05AM -0500, Qingping Hou wrote:
>> (0) client fetches descriptor for a hidden service.
>> (1) client connects to introduction point.
>> (2) since client and HS are connected via introduction point, they can
>> negotiate a random number using this channel.
>> (For more details, see [RAND_NEGO])
>> (3) both client and HS maps that random number to a random onion router
>> using the same scheme, so they end up with the same node.
>> This is the candidate RP.
>> (4) both client and HS create a 3 hops circuit using RP as last hop.
>> (5) RP joins the circuit originates from HS to the circuit originates
>> from client.
>> (6) now client and HS are connected. Because their original circuits
>> share the same endpoint(the RP), the length of the path is 5 hops.
>
> Worth discussing.
>
>> to the whole process. Firstly, it reuses the connection to introduction
>> point for both sides so it requires no extra circuits build up.
>> Secondly, the bottle neck is circuit setup, cell/stream transmission
>> delay is actually pretty low.
>
> To be clear, the client is the one who learns first what the RP should
> be, yes? That means:
>
> A) The problem George brought up -- the client can keep doing this dance
> until they agree upon an RP that the client controls, and now the HS
> effectively has a two-hop path to the RP. Maybe that is ok (two is still
> more than one), but it should be made clear.
>
> B) The client should extend a circuit to RP first, establish a rendezvous
> cookie there, and only then respond to HS with its R_a and rend cookie?
> Otherwise there will be a race where both sides try to extend to RP, and
> it's unspecified what happens if HS gets there first.
>
No, to make it faster, it should return R_a immediately. This is a symmetric
design, so both sides send the rendezvous cookie along the circuit. RP will
join the two circuits once it received the same rendezvous cookies.
>> Note that at step 2), if HS is able to recover R_a from H(R_a), it can take
>> control over R_c. So to mitigate this, we can use a variant of
>> Diffie-Hellman handshake:
>>
>> (1) client generates a public key g^x and sends the digest H(g^x) to HS
>> (2) HS remembers H(g^x), generates a public key g^y and sends it back
>> to the client
>> (3) client receives g^y and sends back g^x to HS
>> (4) HS checks g^x against H(g^x) to make sure it's not generated after
>> client receives g^y.
>> (5) Now both client and HS compute a shared random number: R_c = g^(xy)
>
> You're making both sides do public key operations just because the hash
> function might be broken? I would guess the load, and DoS opportunities,
> introduced by public key operations on the HS side will outweigh any
> theoretical benefits here.
Agree. will a large random number be sufficient here? We are working on the
prototype ATM. Maybe we can measure this a bit after it's done :)
>
>> This is where hop negotiation come into play. A negotiated hop is
>> guaranteed to be a random node and cannot be determined by anyone.
>
> For a single run this is true, but for the repeated game it's not. This
> might be the killer flaw here.
>
Right, as we noted at the beginning, this proposal focuses on speeding up HS
while not introducing new vulns. Current HSv3 has this problem as well. As I
replied in George's mail, the attacker can keep sending introduce cell to HS
and thus forcing it to create new circuits, i.e. re-pick the last hop.
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