> Since time is stopped while we're choosing guards we have to come with a>
> different metric for this. And it also requires detecting the network time.
>
Hm, what do you mean by "detecting the network time"?
I think the approach you mentioned above where you add some time cost to
connections (2 seconds for successful and 4 for failures), should work for
quantifying the time here, right?
FWIW, I have no idea if 2 and 4 seconds are good numbers. They could be. To
make sure, you could try launching Tor and actually measure how much time it
spends on dead guards and how much time it spends on alive guards.
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