[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: intro
This is a very nice story, I think. I only know the C64 version and unless
the PC version brings extra fun or compatibility (which to my
understanding it doesn't) I would not keep it as such. One could though
offer a variety of parameters to make individual figures faster/ more
intelligent/stronger and besides individual settings allow presettings
accord to match the C64/PC version.
Have you bought a new USB modem and have problems configuring it under
Linux (blind guess)? Maybe together we have a chance to get you connected
again.
Steffen
> > Actually, one other thing - Ronen, where did you get the numbers (movement
> > rate, damage, health, bullet speed) for the creatures in XArchon? I took
> > screenshots of the original Archon running under a C64 emulator, and
> > measured things like the height of the health bar in pixels, and how much
> > each creature's attack dropped the enemy's health, and came up with quite
> > different numbers to those in XArchon...
>
> X ARCHON is modelled after the PC version of ARCHON that I had.
> As it turned out, the PC version is the crappiest of all the versions of
> ARCHON
> that ever were. And as if it wasn't enough that the graphics subsystem was
> way worse on the PC, compared to the C64 and Amiga, the guy who did
> the PC conversion felt it was also necessary to screw up the game with
> stuff like that square-based movement.
>
> But I haven't found out that other ARCHONs were nicer until about halfway
> through X ARCHON; and besides, the PC version is the one I set out to make
> a clone of, so that's what I did do in the end. I do know, however, that
> this
> disappoints a few people on the list.
>
> So about the numbers, they're loosely based on the PC version..
> I made some alterations here and there, where I thought it would be more fun
> "my way," but basically it's the PC version.
>
> I understand from this email (and other emails from you) that you're
> changing
> this to be point-based movement, and perhaps C64-based
> damage/speed/whatever.
> That's nice, I'm all for that, but would you consider also keeping the
> current
> behavior? Maybe have a platform-selection-button, selecting between PC and
> C64
> modes. Or compile-time option (easier, yuckier). This is just a
> suggestion.
>
> Oh well. Byebye.
>
>
>
Steffen Moeller <moeller@ebi.ac.uk> ICQ 37032340
- Follow-Ups:
- Re: intro
- From: "Daniel E. Markle" <syntax@ashtech.net>
- Re: intro
- From: "Ronen Tzur" <rtzur@shani.net>
- References:
- Re: intro
- From: "Ronen Tzur" <rtzur@shani.net>