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Re: intro
Well, it was just a suggestion, about the PC version. It's also a matter of
perspective. I tried playing
the C64 version a few times on an emulator (x64 I think) and didn't find
this pixel-movement-thingy
very appealing. It can probably at least partly attributed to the emulator
acting a bit choppy, but
some of it comes from the fact that I'm simply much more used to
square-based movement.
Now regarding the modem, this is a Winmodem. It means the hardware just
somehow connects
the phone line to the CPU, and OS drivers are supposed to do a large
percentage of the work
of "traditional" hardware modems. And there are no drivers for Linux, at
least not that I know of.
----- Original Message -----
From: "Steffen Moeller" <moeller@ebi.ac.uk>
To: <xarchon-l@xarchon.seul.org>
Sent: Thursday, July 27, 2000 23:33
Subject: Re: intro
>
> This is a very nice story, I think. I only know the C64 version and unless
> the PC version brings extra fun or compatibility (which to my
> understanding it doesn't) I would not keep it as such. One could though
> offer a variety of parameters to make individual figures faster/ more
> intelligent/stronger and besides individual settings allow presettings
> accord to match the C64/PC version.
>
> Have you bought a new USB modem and have problems configuring it under
> Linux (blind guess)? Maybe together we have a chance to get you connected
> again.
>
> Steffen
>
> > > Actually, one other thing - Ronen, where did you get the numbers
(movement
> > > rate, damage, health, bullet speed) for the creatures in XArchon? I
took
> > > screenshots of the original Archon running under a C64 emulator, and
> > > measured things like the height of the health bar in pixels, and how
much
> > > each creature's attack dropped the enemy's health, and came up with
quite
> > > different numbers to those in XArchon...
> >
> > X ARCHON is modelled after the PC version of ARCHON that I had.
> > As it turned out, the PC version is the crappiest of all the versions of
> > ARCHON
> > that ever were. And as if it wasn't enough that the graphics subsystem
was
> > way worse on the PC, compared to the C64 and Amiga, the guy who did
> > the PC conversion felt it was also necessary to screw up the game with
> > stuff like that square-based movement.
> >
> > But I haven't found out that other ARCHONs were nicer until about
halfway
> > through X ARCHON; and besides, the PC version is the one I set out to
make
> > a clone of, so that's what I did do in the end. I do know, however,
that
> > this
> > disappoints a few people on the list.
> >
> > So about the numbers, they're loosely based on the PC version..
> > I made some alterations here and there, where I thought it would be more
fun
> > "my way," but basically it's the PC version.
> >
> > I understand from this email (and other emails from you) that you're
> > changing
> > this to be point-based movement, and perhaps C64-based
> > damage/speed/whatever.
> > That's nice, I'm all for that, but would you consider also keeping the
> > current
> > behavior? Maybe have a platform-selection-button, selecting between PC
and
> > C64
> > modes. Or compile-time option (easier, yuckier). This is just a
> > suggestion.
> >
> > Oh well. Byebye.
> >
> >
> >
>
>
> Steffen Moeller <moeller@ebi.ac.uk> ICQ 37032340
>
- Follow-Ups:
- Re: intro
- From: Mike Ciul <mike@eyeballsun.org>
- Re: intro
- From: Galen Johnson <gjohnson@totalsports.net>
- References:
- Re: intro
- From: Steffen Moeller <moeller@ebi.ac.uk>