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Re: Variations in creature stats (was Re: intro)
unsubscribe me please.
On Mon, 31 Jul 2000, Robert Rendell wrote:
> Ronen Tzur wrote:
> }
> } X ARCHON is modelled after the PC version of ARCHON that I had.
> <snip>
> } So about the numbers, they're loosely based on the PC version..
> } I made some alterations here and there, where I thought it would be more fun
> } "my way," but basically it's the PC version.
> }
> } I understand from this email (and other emails from you) that you're
> } changing this to be point-based movement, and perhaps C64-based
> } damage/speed/whatever. That's nice, I'm all for that, but would you
> } consider also keeping the current behavior? Maybe have a
> } platform-selection-button, selecting between PC and C64 modes. Or
> } compile-time option (easier, yuckier). This is just a suggestion.
>
> I'd probably prefer to have the option between tile-constrained movement or
> free movement as an option under some sort of "preferences" dialog.
>
> As for the creature stats, what would people feel about having them
> specified as part of the theme? This would be easy enough to implement
> (have an additional file in the theme directory, akin to the NAMES file,
> which gives the stats), and seems consistent with the concept of a "theme",
> but is a bit inefficient WRT storage, if the only difference between two
> themes is the stats, but you have to duplicate the graphics...
>
> Have fun,
> Rob R.
> \((/
> ~oo~
> /))\
>