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Re: Variations in creature stats (was Re: intro)



unsubscribe me please.

On Mon, 31 Jul 2000, Robert Rendell wrote:

> Ronen Tzur wrote:
> } 
> } X ARCHON is modelled after the PC version of ARCHON that I had.
> <snip>
> } So about the numbers, they're loosely based on the PC version..
> } I made some alterations here and there, where I thought it would be more fun
> } "my way," but basically it's the PC version.
> } 
> } I understand from this email (and other emails from you) that you're
> } changing this to be point-based movement, and perhaps C64-based
> } damage/speed/whatever.  That's nice, I'm all for that, but would you
> } consider also keeping the current behavior?  Maybe have a
> } platform-selection-button, selecting between PC and C64 modes.  Or
> } compile-time option (easier, yuckier).  This is just a suggestion.
> 
> I'd probably prefer to have the option between tile-constrained movement or
> free movement as an option under some sort of "preferences" dialog.
> 
> As for the creature stats, what would people feel about having them
> specified as part of the theme?  This would be easy enough to implement
> (have an additional file in the theme directory, akin to the NAMES file,
> which gives the stats), and seems consistent with the concept of a "theme",
> but is a bit inefficient WRT storage, if the only difference between two
> themes is the stats, but you have to duplicate the graphics...
> 
> 							Have fun,
> 							 Rob R.
> 							  \((/
> 							  ~oo~
> 							  /))\
>