[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: the cursor movement bug
On Sat, Mar 09, 2002 at 07:45:29PM -0500, Ronen Tzur wrote:
> Yep, the evil bug is in iface_start(), where it does:
> human_start(i, &players[i]->human, board);
> The address-of operator is the bug. How it never caused any problems
> before now, is anyone's guess. ;)
>
> There were a few other old nasties that I stumbled upon and fixed.
>
>
> That is half the problem, the second half is that the board isn't controlling
> the iface too good. I had to restore iface_turn (in place of
> iface_field_turn), so the board can tell the iface who's playing when.
>
>
> Please give it a try, maybe I can commit if it's working ok?
Since the code in cvs is currently broken anyway, go ahead and commit
now. I don't know when I'll get a chance to look at it, but I'm sure
it's an improvement!
- Mikee
--
A new report by the World Health Organization showed long-term air
pollution from cars in Austria, France and Switzerland triggered an
extra 21,000 premature deaths per year from respiratory or heart
diseases, more than the total number of annual traffic deaths in the
three countries.
- Spring 2000 Auto-Free Times