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Re: possibility
On Sat, 9 Sep 2000, Dan hursh wrote:
> > it 3D". Requiring a dual 1 GHz Athlon to run a clone of an 80ies game is
> > *not* good design.
> >
> > One important thing about XArchon is: the board should be bigger (possibly
> > 64x64 squares) and resizable so that people with lesser screen sizes could
> > play it too. (it doesn't need to be resizable to ANY size, but have a set
> > of 3 to 5 board sizes to choose from)
>
> Ya know, dynamic resizing is pretty easy to do under OpenGL. }8-P
> Seriously though, how about we pick a handful of libs to use, and try to
> limit the project to them. It might be good for the users. I'd vote for
> something like the following:
>
> ANSI, or POSIX C libraries
> SDL (and dependancies)
> something for loading images? (Does SDL cover this well enough?)
Acceptable. I'd go for libpng if SDL doesn't have it already.
> SDL-mixer (optional? maybe? It will make sound easier)
No problem.
> something for mp3? (incase folks aren't happy with midi or mod)
The game distribtuion will include mp3 files ? weird.
> OpenGL & GLUT (FPS DEATHMATCH ON THE BATTLEFIELD!!!!) 8->
You're nuts.
.........................................................................
who: Felipe Paulo Guazzi Bergo, undergraduate in Computer Engineering
what: Linux/FreeBSD developer and advocate. Working to ensure our freedom
mail: bergo@seul.org || bergo@linuxstart.com || guazzibe@ic.unicamp.br
web: http://www.ic.unicamp.br/~guazzibe
where: Unicamp - Campinas - SP - Brazil - Earth
* 2+2=5 for extremely large values of 2