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Re: Clipped Wings



On Sunday 03 December 2006 13:06, Jens Granseuer wrote:
> On 03.12.2006 07:15, Nikola Smolenski wrote:
> > On Sunday 26 November 2006 13:16, Jens Granseuer wrote:
> > > Hm, Dave thinks it's too hard, you think it's too easy, maybe that
> > > means it's just right? ;-)
> >
> > Well, I stand by what I wrote, as I just managed to win the level even
> > without capturing the factory. Tight operational space in front of my
> > base gave me some problems, but by the time computer hauled units from
> > the factory to it, my elite troops could smash just about anything.
>
> Ok, so maybe we can make the P1 handicap so that it becomes pretty much
> impossible to get the factory. I'd like to not remove the factory, though,
> because this is actually the first map in the campaign with a factory, and
> I'd like to keep it this way.

I imagine that the ideal map for introduction of the factory would be the one 
where playere would have a few troops and an empty factory to capture, and 
computer would have many troops. Imagine desperation of a new player... 
followed by excitement with new possibilities :)

> > Don't misunderstand me though: when I say it's too easy, I think it's too
> > easy this far in the campaign. Earlier, it would be an OK level.
>
> Hm, we're only on map 3. My goal still is a campaign of 12-15 maps
> (although, if we continue to create new maps as quickly as during the last
> year, it will take us a good while to get there...), so 3 is still pretty
> early.

I didn't knew that, sorry.

> I have attached a slightly modified map, which basically gives the EoK a
> little more space so the AI gets a few more attack vectors which should
> make it a little harder for the defense. Do you think it's better this
> way?

About the same. Managed to win even though I foolishly lost both helicopters 
while trying to prevent the computer from capturing the factory. The computer 
may have more attack vectors, but they have to merge into one on the bridge 
in front of my base which is virtually impassable. What's with the red dots 
on the mountains?

To sum it up, sorry for bothering you, and I think that, if it is early in the 
game, the original map is OK. I'll try to make my proposed 
factory-introduction map.