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Re: [pygame] Surfarray.array_alpha() bugfix, py2exe/py2app segfault



Well, thanks for reading all that. I'm glad someone is at least looking at this stuff.

I managed to get Numeric installed on my system and while it's old and crappy, it doesn't segfault the way NumPy does. I'd have a do considerable work to move my project over to Numeric, so I won't, especially since it is marked for death.

Do you have any clue why something would run perfectly, not so much as a warning in the shell, then die if bundled up? It strikes me as odd since the parts bundle fine individually yet the code segfaults on both Mac OS X and Windows XP when bundled together. I hate it when these problems present in ways that appear to be out of my control!

-Zack


On Feb 2, 2009, at 5:24 PM, Marcus von Appen wrote:

On, Mon Feb 02, 2009, Zack Schilling wrote:

[numpy surfarray problems]

The more I read about the numpy problems for numpysurfarray and
numpysndarray, the more I'd love to throw that whole bunch away...

Sorry for being not constructive ;-). If noone else is quicker with
that, I'll start to rework the whole numpy stuff from next week on or so
within the pgreloaded branch and port it to the trunk later on - it
needs some refactoring anyways to get rid of the being-50-times-slower
issue(s).

Regards
Marcus