Mail Index
- Re: [pygame] Options for smooth-scrolling in X-Windows
- Re: [pygame] LayeredDirty and DirtySprite doesn't work well with the visible flag?
- Re: [pygame] Surfarray.array_alpha() bugfix, py2exe/py2app segfault
- Re: [pygame] Surfarray.array_alpha() bugfix, py2exe/py2app segfault
- Re: [pygame] Surfarray.array_alpha() bugfix, py2exe/py2app segfault
- Re: [pygame] pygame, LGPL and iPhone
- Re: [pygame] Surfarray.array_alpha() bugfix, py2exe/py2app segfault
- Re: [pygame] pygame, LGPL and iPhone
- Re: [pygame] pygame.camera was (Re: contribute to pygame... Some fun projects to do for pygame 1.9. was Re: [pygame] Bundling Pygame documents)
- Re: [pygame] More DirectX related problems
- Re: [pygame] More DirectX related problems
- Re: [pygame] More DirectX related problems
- Re: [pygame] More DirectX related problems
- Re: [pygame] More DirectX related problems
- Re: [pygame] More DirectX related problems
- [pygame] BUG: required modules not raising error when failing to import was Re: [pygame] Surfarray.array_alpha() bugfix, py2exe/py2app segfault
- Re: [pygame] BUG: required modules not raising error when failing to import was Re: [pygame] Surfarray.array_alpha() bugfix, py2exe/py2app segfault
- Re: [pygame] More DirectX related problems
- Re: [pygame] BUG: required modules not raising error when failing to import was Re: [pygame] Surfarray.array_alpha() bugfix, py2exe/py2app segfault
- [pygame] [dev] more automatic build/testing services
- Re: [pygame] pygame.camera was (Re: contribute to pygame... Some fun projects to do for pygame 1.9. was Re: [pygame] Bundling Pygame documents)
- Re: [pygame] Pygame's PyType_Init: Isn't it a little outdated?
- Re: [pygame] pygame.display.flip() and framerate
- Re: [pygame] pygame.display.flip() and framerate
- Re: [pygame] pygame.display.flip() and framerate
- Re: [pygame] pygame.display.flip() and framerate
- Re: [pygame] Pure SDL C library branching
- Re: [pygame] Pure SDL C library branching
- Re: [pygame] SDL_pgame now available as branch
- Re: [pygame] SDL_pgame now available as branch
- Re: [pygame] SDL_pgame now available as branch
- Re: [pygame] SDL_pgame now available as branch
- Re: [pygame] Surfarray Question
- Re: [pygame] Surfarray Question
- Re: [pygame] Pygame alpha blits and self blitting
- Re: [pygame] Filters
- Re: [pygame] Pygame alpha blits and self blitting
- Re: [pygame] pygame.Joystick Broken in 1.8.1?
- Re: [pygame] pygame.Joystick Broken in 1.8.1?
- Re: [pygame] pygame.camera was (Re: contribute to pygame... Some fun projects to do for pygame 1.9. was Re: [pygame] Bundling Pygame documents)
- Re: [pygame] SDL_pgame now available as branch
- Re: [pygame] Pygame and the G1
- Re: [pygame] Pygame and the G1
- Re: [pygame] tween engines in pygame?
- [pygame] deleting old files with distutils?
- [pygame] Re: deleting old files with distutils?
- Re: [pygame] Directional collision detection.
- Re: [pygame] Options for smooth-scrolling in X-Windows
- Re: [pygame] surfarray on 64-bit machines
- Re: [pygame] Options for smooth-scrolling in X-Windows
- Re: [pygame] Weird lag
- Re: [pygame] Directional collision detection.
- Re: [pygame] Directional collision detection.
- Re: [pygame] Very beginner level question
- Re: [pygame] Very beginner level question
- Re: [pygame] More DirectX related problems
- Re: [pygame] More DirectX related problems
- Re: [pygame] More DirectX related problems
- Re: [pygame] More DirectX related problems
- Re: [pygame] More DirectX related problems
- Re: [pygame] BUG: required modules not raising error when failing to import was Re: [pygame] Surfarray.array_alpha() bugfix, py2exe/py2app segfault
- Re: [pygame] BUG: required modules not raising error when failing to import was Re: [pygame] Surfarray.array_alpha() bugfix, py2exe/py2app segfault
- Re: [pygame] BUG: required modules not raising error when failing to import was Re: [pygame] Surfarray.array_alpha() bugfix, py2exe/py2app segfault
- Re: [pygame] BUG: required modules not raising error when failing to import was Re: [pygame] Surfarray.array_alpha() bugfix, py2exe/py2app segfault
- Re: [pygame] Re: Python path problem in vista?
- Re: [pygame] Formal definitions for the BLEND operations
- Re: [pygame] Re: PyObjc dependency replaced for pygame on Mac OS X
- Re: [pygame] Re: PyObjc dependency replaced for pygame on Mac OS X
- Re: [pygame] recap: refresh rate and timing issues
- Re: [pygame] Re: PyObjc dependency replaced for pygame on Mac OS X
- Re: [pygame] Pygame alpha blits and self blitting
- Re: [pygame] Re: PyObjc dependency replaced for pygame on Mac OS X
- Re: [pygame] Pygame alpha blits and self blitting
- Re: [pygame] DHSGiT bug? SORRY
- Re: [pygame] DHSGiT bug? SORRY
- Re: [pygame] Circular number system?
- Re: [pygame] Options for smooth-scrolling in X-Windows
- [pygame] Revising Scrap API?
- Re: [pygame] meetup at gdc?
- Re: [pygame] SDL_pgame now available as branch
- [pygame] Pygame dev partner wanted
- [pygame] Game Localization Translation
- Re: [pygame] Very beginner level question
- Re: [pygame] Options for smooth-scrolling in X-Windows
- Re: [pygame] Python - Pygame - PyOpenGL performance
- Re: [pygame] new game
- Re: [pygame] new game
- Re: [pygame] Pygame and the G1
- [pygame] Circular number system?
- Re: [pygame] Circular number system?
- [pygame] Bliting clip semantics
- [pygame] Directional collision detection.
- Re: [pygame] Directional collision detection.
- [pygame] Weird lag
- Re: [pygame] Weird lag
- Re: [pygame] free 3D glasses in some US grocery stores
- Re: [pygame] new game
- Re: [pygame] LayeredDirty and DirtySprite doesn't work well with the visible flag?
- [pygame] major crash
- Re: [pygame] new game
- [pygame] What happened to pySteam?
- Re: [pygame] Very beginner level question
- Re: [pygame] new game
- Re: [pygame] Pyggy Awards Judging Underway
- Re: [pygame] Re: [pygame] Sync with vertical refresh does not work(?)
- Re: [pygame] Sync with vertical refresh does not work(?)
- Re: [pygame] pygame.display.flip() and framerate
- Re: [pygame] pygame.display.flip() and framerate
- Re: [pygame] SDL_pgame now available as branch
- [pygame] PyGameSF meetup Tuesday February 10th 6pm @ NEW VENUE: Main San Francisco Public Library
- Re: [pygame] Bliting clip semantics
- Re: [pygame] Finding the exact point of collision between a circle and a line
- Re: [pygame] Implementing the A* finder algoritm in a non tile-based game
- Re: [pygame] Very beginner level question
- Re: [pygame] Very beginner level question
- Re: [pygame] meetup at gdc?
- [pygame] Simple Surfarray Alpha
- Re: [pygame] GSoC 2009
- Re: [pygame] Simple Surfarray Alpha
- Re: [pygame] Simple Surfarray Alpha
- Re: [pygame] Simple Surfarray Alpha
- Re: [pygame] Simple Surfarray Alpha
- [pygame] pygame.display.flip() and framerate
- Re: [pygame] pygame.display.flip() and framerate
- Re: [pygame] pygame.display.flip() and framerate
- Re: [pygame] pygame.display.flip() and framerate
- Re: [pygame] pygame.display.flip() and framerate
- Re: [pygame] pygame.display.flip() and framerate
- Re: [pygame] free 3D glasses in some US grocery stores
- Re: [pygame] new game
- Re: [pygame] Very beginner level question
- [pygame] Surfarray Question
- Re: [pygame] Surfarray Question
- [pygame] Filters
- Re: [pygame] Surfarray Question
- Re: [pygame] surfaces2video?
- Re: [pygame] Pygame and the G1
- Re: [pygame] tween engines in pygame?
- Re: [pygame] Directional collision detection.
- Re: [pygame] Options for smooth-scrolling in X-Windows
- Re: [pygame] Python - Pygame - PyOpenGL performance
- Re: [pygame] Sync with vertical refresh does not work(?)
- Re: [pygame] Re: [pygame] Implementing the A* finder algoritm in a non tile-based game
- Re: [pygame] LayeredDirty and DirtySprite doesn't work well with the visible flag?
- Re: [pygame] Very beginner level question
- Re: [pygame] recap: refresh rate and timing issues
- Re: [pygame] tween engines in pygame?
- Re: [pygame] Very beginner level question
- Re: [pygame] move problems
- Re: [pygame] SDL_pgame now available as branch
- Re: [pygame] Options for smooth-scrolling in X-Windows
- Re: [pygame] DHSGiT bug? SORRY
- Re: [pygame] DHSGiT bug? SORRY
- Re: [pygame] Circular number system?
- [pygame] new game
- Re: [pygame] new game
- [pygame] Re: your game
- [pygame] Re: your game
- Re: [pygame] move problems
- [pygame] kobold's quest
- [pygame] kobold's quest
- Re: [pygame] Implementing the A* finder algoritm in a non tile-based game
- [pygame] pygame, LGPL and iPhone
- Re: [pygame] pygame, LGPL and iPhone
- Re: [pygame] Circular number system?
- [pygame] DHSGiT bug?
- Re: [pygame] DHSGiT bug? SORRY
- Re: [pygame] DHSGiT bug? SORRY
- Re: [pygame] Very beginner level question
- [pygame] GSoC 2009
- Re: [pygame] GSoC 2009
- [pygame] Re: [pygame] Sync with vertical refresh does not work(?)
- [pygame] Re: [pygame] Implementing the A* finder algoritm in a non tile-based game
- [pygame] Re: [pygame] Implementing the A* finder algoritm in a non tile-based game
- Re: [pygame] Sync with vertical refresh does not work(?)
- Re: [pygame] Surfarray.array_alpha() bugfix, py2exe/py2app segfault
- Re: [pygame] Surfarray.array_alpha() bugfix, py2exe/py2app segfault
- [pygame] More DirectX related problems
- Re: [pygame] More DirectX related problems
- Re: [pygame] More DirectX related problems
- Re: [pygame] Surfarray.array_alpha() bugfix, py2exe/py2app segfault
- Re: [pygame] More DirectX related problems
- Re: [pygame] Surfarray.array_alpha() bugfix, py2exe/py2app segfault
- Re: [pygame] BUG: required modules not raising error when failing to import was Re: [pygame] Surfarray.array_alpha() bugfix, py2exe/py2app segfault
- Re: [pygame] BUG: required modules not raising error when failing to import was Re: [pygame] Surfarray.array_alpha() bugfix, py2exe/py2app segfault
- Re: [pygame] Surfarray.array_alpha() bugfix, py2exe/py2app segfault
- Re: [pygame] BUG: required modules not raising error when failing to import was Re: [pygame] Surfarray.array_alpha() bugfix, py2exe/py2app segfault
- Re: [pygame] BUG: required modules not raising error when failing to import was Re: [pygame] Surfarray.array_alpha() bugfix, py2exe/py2app segfault
- Re: [pygame] BUG: required modules not raising error when failing to import was Re: [pygame] Surfarray.array_alpha() bugfix, py2exe/py2app segfault
- Re: [pygame] BUG: required modules not raising error when failing to import was Re: [pygame] Surfarray.array_alpha() bugfix, py2exe/py2app segfault
- Re: [pygame] Very beginner level question
- Re: [pygame] pgreloaded documentation brushed up and VC++ build instructions added
- Re: [pygame] pgreloaded documentation brushed up and VC++ build instructions added
- Re: [pygame] pgreloaded documentation brushed up and VC++ build instructions added
- [pygame] Pygame's PyType_Init: Isn't it a little outdated?
- Re: [pygame] Pygame's PyType_Init: Isn't it a little outdated?
- Re: [pygame] Simple Surfarray Alpha
- Re: [pygame] Simple Surfarray Alpha
- Re: [pygame] Simple Surfarray Alpha
- Re: [pygame] Simple Surfarray Alpha
- [pygame] Formal definitions for the BLEND operations
- Re: [pygame] Formal definitions for the BLEND operations
- Re: [pygame] Re: PyObjc dependency replaced for pygame on Mac OS X
- Re: [pygame] Re: PyObjc dependency replaced for pygame on Mac OS X
- Re: [pygame] Surfarray Question
- [pygame] Pygame alpha blits and self blitting
- Re: [pygame] Pygame alpha blits and self blitting
- Re: [pygame] Pygame alpha blits and self blitting
- Re: [pygame] Pygame alpha blits and self blitting
- Re: [pygame] Filters
- Re: [pygame] Pygame alpha blits and self blitting
- Re: [pygame] Pygame alpha blits and self blitting
- Re: [pygame] Pygame alpha blits and self blitting
- Re: [pygame] Bliting clip semantics
- Re: [pygame] surfarray on 64-bit machines
- Re: [pygame] surfarray on 64-bit machines
- [pygame] Making a Breakpoint happen during a run via keyboard
- Re: [pygame] Making a Breakpoint happen during a run via keyboard
- Re: [pygame] Making a Breakpoint happen during a run via keyboard
- [pygame] Implementing the A* finder algoritm in a non tile-based game
- Re: [pygame] Implementing the A* finder algoritm in a non tile-based game
- Re: [pygame] pygame, LGPL and iPhone
- From: machinimist@xxxxxxxxx
- Re: [pygame] move problems
- Re: [pygame] Surfarray.array_alpha() bugfix, py2exe/py2app segfault
- Re: [pygame] Surfarray.array_alpha() bugfix, py2exe/py2app segfault
- [pygame] pgreloaded documentation brushed up and VC++ build instructions added
- Re: [pygame] pgreloaded documentation brushed up and VC++ build instructions added
- Re: [pygame] pgreloaded documentation brushed up and VC++ build instructions added
- [pygame] Pure SDL C library branching
- Re: [pygame] Pure SDL C library branching
- Re: [pygame] Pure SDL C library branching
- Re: [pygame] Pure SDL C library branching
- [pygame] SDL_pgame now available as branch
- Re: [pygame] SDL_pgame now available as branch
- Re: [pygame] SDL_pgame now available as branch
- Re: [pygame] SDL_pgame now available as branch
- Re: [pygame] SDL_pgame now available as branch
- Re: [pygame] SDL_pgame now available as branch
- Re: [pygame] SDL_pgame now available as branch
- Re: [pygame] Revising Scrap API?
- Re: [pygame] surfarray on 64-bit machines
- Re: [pygame] surfarray on 64-bit machines
- Re: [pygame] surfarray on 64-bit machines
- Re: [pygame] Sync with vertical refresh does not work(?)
- Re: [pygame] Sync with vertical refresh does not work(?)
- Re: [pygame] Very beginner level question
- [pygame] surfaces2video?
- Re: [pygame] Very beginner level question
- [pygame] recap: refresh rate and timing issues
- Re: [pygame] recap: refresh rate and timing issues
- [pygame] GMArcade Contest02 Information, PyGame entrants welcome!
- Re: [pygame] move problems
- Re: [pygame] BUG: required modules not raising error when failing to import was Re: [pygame] Surfarray.array_alpha() bugfix, py2exe/py2app segfault
- Re: [pygame] BUG: required modules not raising error when failing to import was Re: [pygame] Surfarray.array_alpha() bugfix, py2exe/py2app segfault
- Re: [pygame] BUG: required modules not raising error when failing to import was Re: [pygame] Surfarray.array_alpha() bugfix, py2exe/py2app segfault
- Re: [pygame] BUG: required modules not raising error when failing to import was Re: [pygame] Surfarray.array_alpha() bugfix, py2exe/py2app segfault
- Re: [pygame] BUG: required modules not raising error when failing to import was Re: [pygame] Surfarray.array_alpha() bugfix, py2exe/py2app segfault
- Re: [pygame] pygame, LGPL and iPhone
- Re: [pygame] GSoC 2009
- Re: [pygame] surfaces2video?
- Re: [pygame] Re: Python path problem in vista?
- Re: [pygame] Bliting clip semantics
- Re: [pygame] Name self not defined
- Re: [pygame] Python - Pygame - PyOpenGL performance
- [pygame] meetup at gdc?
- Re: [pygame] Pure SDL C library branching
- Re: [pygame] SDL_pgame now available as branch
- Re: [pygame] move problems
- [pygame] pygame.Joystick Broken in 1.8.1?
- Re: [pygame] pygame.Joystick Broken in 1.8.1?
- Re: [pygame] Re: Python path problem in vista?
- Re: [pygame] move problems
- Re: [pygame] Python - Pygame - PyOpenGL performance
- Re: [pygame] Python - Pygame - PyOpenGL performance
- [pygame] Pygame and the G1
- Re: [pygame] Event Handling and Collision Detection
- [pygame] Finding the exact point of collision between a circle and a line
- Re: [pygame] Pyggy Awards Judging Underway
- Re: [pygame] Pyggy Awards Judging Underway
- Re: [pygame] pygame, LGPL and iPhone
- Re: [pygame] Finding the exact point of collision between a circle and a line
- [pygame] Python path problem in vista?
- [pygame] Re: Python path problem in vista?
- Re: [pygame] Re: Python path problem in vista?
- [pygame] tween engines in pygame?
- Re: [pygame] tween engines in pygame?
- [pygame] Re: PyObjc dependency replaced for pygame on Mac OS X
- Re: [pygame] Re: PyObjc dependency replaced for pygame on Mac OS X
- Re: [pygame] Re: PyObjc dependency replaced for pygame on Mac OS X
- Re: [pygame] Making a Breakpoint happen during a run via keyboard
- [pygame] Very beginner level question
- Re: [pygame] Very beginner level question
- Re: [pygame] Very beginner level question
- Re: [pygame] Bliting clip semantics
- Re: [pygame] Pure SDL C library branching
- Re: [pygame] Bliting clip semantics
- [pygame] Options for smooth-scrolling in X-Windows
- Re: [pygame] Options for smooth-scrolling in X-Windows
- [pygame] LayeredDirty and DirtySprite doesn't work well with the visible flag?
- [pygame] LayeredDirty and DirtySprite doesn't work well with the visible flag?
- Re: [pygame] Very beginner level question
- Re: [pygame] new game
- Re: [pygame] new game
- [pygame] move problems
- Re: [pygame] move problems
- Re: [pygame] move problems
- Re: [pygame] move problems
- Re: [pygame] Pygame and the G1
- Re: [pygame] Options for smooth-scrolling in X-Windows
- [pygame] Surfarray.array_alpha() bugfix, py2exe/py2app segfault
- Re: [pygame] Surfarray.array_alpha() bugfix, py2exe/py2app segfault
- Re: [pygame] Surfarray.array_alpha() bugfix, py2exe/py2app segfault
- Re: [pygame] Surfarray.array_alpha() bugfix, py2exe/py2app segfault
- Re: [pygame] More DirectX related problems
- Re: [pygame] Surfarray.array_alpha() bugfix, py2exe/py2app segfault
- Re: [pygame] BUG: required modules not raising error when failing to import was Re: [pygame] Surfarray.array_alpha() bugfix, py2exe/py2app segfault
- Re: [pygame] Very beginner level question
- Re: [pygame] Bliting clip semantics
- [pygame] Python - Pygame - PyOpenGL performance
- Re: [pygame] Python - Pygame - PyOpenGL performance
- Re: [pygame] Python - Pygame - PyOpenGL performance
- Re: [pygame] Python - Pygame - PyOpenGL performance
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