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Re: [pygame] Implementing the A* finder algoritm in a non tile-based game



On Sun, Feb 1, 2009 at 7:25 PM, Ian Mallett <geometrian@xxxxxxxxx> wrote:
> A huge recent thread where there were examples and discussion.
> http://archives.seul.org/pygame/users/Jan-2009/msg00336.html
>

Thanks all for you answers! I hope all this will help someway!

-- 
-- luca