-Zack On Feb 3, 2009, at 7:45 PM, René Dudfield wrote:
ah, good point. I think that is absolutely a problem... I'm getting crashes on ubuntu with the sndarray tests... also with regard to the person getting crashes on macosx with his app that uses surfarray. So definitely something fishy going on there.On Wed, Feb 4, 2009 at 11:40 AM, Lenard Lindstrom <len-l@xxxxxxxxx> wrote:Yes, I will do that. And this first showed up only recently, once before. It was after I added repeated pygame.init()/quit() calls to surfarray_test.py.I suspect there is a connection. Lenard René Dudfield wrote:hi, I'd recommend setting up an environment variable to make windib the default for you whilst you debug this issue. My guess is that memory is getting overwritten somewhere causing the crash. cu,On Wed, Feb 4, 2009 at 11:20 AM, Lenard Lindstrom <len- l@xxxxxxxxx> wrote:Yes, I agree it's likely buggy code. But are the problems in SDL or Pygame?Possibly both. I am guessing that any DirectX related SDL bugs are a write-off. The developers have no intentions of fixing them. Of course we should continue cleaning up Pygame. The init function looks problematic.Let's hope that helps. Lenard René Dudfield wrote:hey, sure, windows sometimes corrupts itself. Nothing new there.Especially if the code you are working on passes in incorrect values,and is overwriting memory it shouldn't. It is easy to crash many machines with a few well crafted opengl, directx (or other video API) calls.If using non-buggy code, that doesn't do buffer overwrites and such Ithink you wouldn't have as many problems with directx. cheers,On Wed, Feb 4, 2009 at 10:34 AM, Lenard Lindstrom <len- l@xxxxxxxxx>wrote:I just had personal confirmation that SDL, maybe with the help of Pygame,does have DirectX issues. After repeated runs of surfarray_test.py andrelated programs my antiquated system... reached the point that a simple pygame.init() call would segfault.-- Lenard Lindstrom <len-l@xxxxxxxxx>