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Re: [pygame] SDL_pgame now available as branch
- To: pygame-users@xxxxxxxx
- Subject: Re: [pygame] SDL_pgame now available as branch
- From: René Dudfield <renesd@xxxxxxxxx>
- Date: Thu, 12 Feb 2009 12:08:47 +1100
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- Delivery-date: Wed, 11 Feb 2009 20:08:49 -0500
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coolness :)
how about using the pyg prefix for all of the names?
eg. sdl_pyg libSDL_pygXXX and pyg_XXX ?
I think we should wait until after pygame 1.9 is released before
moving it over to use SDL_pyg? Was that your idea too? Or start
right away? I think I'd like to wait until after... too keep the 1.9
release complexity down (it already has *heaps* of changes). But
maybe we can start right away?
Another thought... having a distutils based build system would be
good, along with the other build systems(libtool etc)... so we can
keep using our same build system(s). That has advantages over using
other build systems - like the libraries can be built on the
compile/test machines.
cheers,
On Wed, Feb 11, 2009 at 8:49 PM, Marcus von Appen <mva@xxxxxxxxxxxx> wrote:
> Hi,
>
> I created the sdl_pgame branch now. All shared library parts build just
> fine for systems supporting libtool, but are completely untested at the
> moment. The Win32 support, API docs and anything else will follow the
> next days or so :-).
>
> The libraries themselves are using a libSDL_pgXXX, functions a pyg_XXX
> naming scheme. We can change that as we want later on.
>
> Regards
> Marcus
>