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[pygame] PyGameSF meetup Tuesday February 10th 6pm @ NEW VENUE: Main San Francisco Public Library
Hi All,
just writing to say that this months
PyGameSF meet up is in a new
venue, the STONG conference room on the first
floor of the main San Francisco
public library beside civic center BART. The
library closes at 8pm so we will be
finishing up earlier than usual and
reconviening to http://www.frjtzfries.com/ on
hayes
street for dinner/drinks afterwards. If you are interested in
coming
along, shoot me a mail in advance and I will book you a place at the
table.
This month's presentations are:
- Warren Stringer: Tr3.py media ontology demo and
code firehose.
Warren Stringer has been performing visual music at
clubs, concerts,
installations, and festivals, around the World - not to
mention a
couple of extraterrestrial pilgrimages to burning man. Various and
sundry
devices were used: tablets, midi controllers, vuppets, handicams,
fisheyes, and
bubble domes - all deployed to fill dark spaces with
light.
The backbone of the visual synth is a software
patch-bay, called Tr3. Tr3
was originally a thin layer around C++ objects to
marshal events. Tr3 has
since grown and shrunk. "Grown" in that Tr3 was
redesigned to be an
executable ontology for real-time events - complete with
a visualization.
"Shrunk" in that one of Tr3's parsers was written in Python.
Since
this is a Pygame meetup, Warren will be focusing on the Python bits.
Here's what
might be covered:
1) Short
demo of visual synth with
tablet
a) short history of Tr3 (Windows
version)
3) Python port in
progress (Mac
version)
a) Metaclass hacking the Python
Dictionaries
b) A quasi-BNF parser using python statements with
fixable
exceptions
c) What Py2x won't do, but what Py3K might (stack
rewinding)
4) C++ back port from
Python generated parse
def
a) performances issues with
Tr3.Py
b) Cross python c++ Issues
(discussion)
6) Code release
(suggestions?)
7) Future
directions (suggestions?)
8)
Belgian alternatives
- Robert Ferguson : Audio iPhone
Development
Rob will go over some of his tips for starting
iPhone Development and
using Core Audio. Talk will include how to combine
objective C and C++
and basic audio processing.
PyGame SF is an informal group meet up in San Francisco for
Software
engineers interested in python, OpenGL, audio, pygame,
SDL,
programming and generally anything to do with multimedia
development.
The format of our meetings typically involve several people
giving
presentations on projects they are developing followed by
group
discussion and feedback.
If anyone else would like to give a micro presentation, show demos
or
just talk about what they are doing or generally give examples of
any
relevant software they are working on please feel free to head
along.
To subscribe to the pygamesf mailing list simply
email
pygame-sf+subscribe at unworkable.org