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Re: [pygame] SDL_gfxPrimitives



>   I did some drawing primitives stuff for you a while back - It wasn't 
> too pretty, but none of it ever appeared in a release.  What would you 
> suggest I do in the future to make extensions more palatable to pygame?

wow, that's correct. i'd partially forgotten about the heidegfx
library. i'm re-looking into it now. compared to the gfxPrimitives
code there's a couple things done differently. i think the best
road at this point would be to merge the heidigfx and gfxPrimitives
together into a single draw module for pygame. at that point it
should cover just about everything.

 
>   I'm putting the finsihing touches now on a c-based a-* pathfinder
> that I'd love to submit sometime soon.

ooh, very neat. how does it work? i'm guessing you provide it a
callback function which can return the "weight" for any given
node? hmm, i guess it would also need a list of all the
neighboring nodes as well?






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